I find it a bit confounding that some reviewers find this game complex. This is a military simulation game, it is not a first person shooter, and it is not MMORPG. The unit commands are simple for armies of the past: move, form a line, charge, withdraw, reform or defend. Learning to play this game is no different than learning to play chess. If one is to argue that this is a complex game, then one has to similarly argue that chess is complex, and to be certain, for some, it may very well be. So by calling this game complex and posting bad reviews, one is being disingenuous. One needs to spend time learning battlefield tactics and campaign strategies. And…battlefield tactics and campagin strategies stem from experience, and in some (or many) cases, being student of history.
However, having said this. The game suffers from stability and performance issues. Often there are drawing artifacts, which hinder the user from implementing battlefield tactics. On low-end IG GPUs (e.g., MacBook Air) you often sacrifice assest quality for performance. However, for discrete AMD GPUs in MacPros, or newer iMacs, there should’ve been better balance between asset quality and performance. For example with their high-quality textures, when textures are bound to the assets, the asset details still look 2D (bump maps vs. tessellation?).